Knightmare: A Hero’s Journey

Knightmare: A Hero’s Journey, released April 2019

Knightmare was the student project I worked on with my team during my freshman year at DigiPen Institute of Technology. We were partially inspired by Dark Souls and Apex Legends to make this game which has a single player campaign where you fight bosses, as well as a pseudo battle royale we call “mosh pit” which features 39 AIs fighting each other and the player in an arena. It is like a 40 person battle royale but, we weren’t allowed to do any networking so it had to be AIs. There is also a 1v1 mode in which you can fight against another human player.

As for my contributions, I was known as the “engine manager”, I knew the engine inside out and I also wrote a lot of the gameplay code. I wrote the AI code as well as the player controller. We only had the single player campaign mode for the majority of the project, until one night, I decided to add a battle royale mode because they were incredibly popular at the time, with every new game having a battle royale mode. I also thought it would be good for increasing teammate morale because the current state of the game was somewhat lackluster. I implemented the majority of the battle royale code overnight and my plan worked, my teammates’ excitement to work on the project was reborn and we were putting in a lot more time into making the game than we were before. Afterwards came the human versus human 1v1 mode.

Knightmare is available on the DigiPen Game Gallery